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by StavrosK
2215 days ago
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And the solution to piracy turned out to be "make legitimate stores more convenient than pirated ones". It's not that DRM got so good that I can't find a game on the Pirate Bay, it's that Steam is so convenient that I don't bother to. Given that, DRM is entirely useless, and I prefer to buy things from GOG.com whenever I can. |
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This is a common claim, but it's not realistic.
The commercial success of modern AAA titles with budgets comparable to Hollywood blockbusters is often extremely front-loaded. That is, like new movies, these games typically make a disproportionate part of their lifetime revenue during the first few weeks after release. No-one in the gaming industry expects a DRM scheme to protect a AAA title indefinitely, but if some online-linked scheme can take even a few weeks to crack after launch, that can make a huge difference to the total revenues brought in by a game.
At the other end of the spectrum, the commercial success of a small indie game might be determined by selling a few hundred extra copies. If some simple copy protection efforts can significantly reduce casual copying, that could be the difference between making money and losing money.
People sometimes look at DRM as if it's some black-and-white issue for the creators, something that has no benefit if it's not 100% effective. That's not how the real world works.