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by Silhouette
2214 days ago
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Given that, DRM is entirely useless This is a common claim, but it's not realistic. The commercial success of modern AAA titles with budgets comparable to Hollywood blockbusters is often extremely front-loaded. That is, like new movies, these games typically make a disproportionate part of their lifetime revenue during the first few weeks after release. No-one in the gaming industry expects a DRM scheme to protect a AAA title indefinitely, but if some online-linked scheme can take even a few weeks to crack after launch, that can make a huge difference to the total revenues brought in by a game. At the other end of the spectrum, the commercial success of a small indie game might be determined by selling a few hundred extra copies. If some simple copy protection efforts can significantly reduce casual copying, that could be the difference between making money and losing money. People sometimes look at DRM as if it's some black-and-white issue for the creators, something that has no benefit if it's not 100% effective. That's not how the real world works. |
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Similarly there are things like humblebundle which releases all software DRM free (or did) yet devs are making money.
This isn't about zero piracy. It's about whether or not DRM is effective. I think sometimes it is and sometimes it isn't. I'm not sure I can put my finger on where it is and where it isn't.
As one example, my impression is it's important for software like Maya, 3DSMax, Autodesk. I'm confident most companies i've worked for would not bother purchasing the appropriate number of licenses if they didn't have to. It might not even be deliberate. It's just if the software wasn't DRMed they'd just install on each new employee's machine and put it on a forgotten TODO list to buy a new license. The software is large enough and the market small enough that DRM matters.
On the other hand, examples of Netflix above, it not clear it matters for movies. Nor is it clear it matters for AAA games or even many popular Indie games.