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by morio
2213 days ago
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Browsing over the code I'd say it's solid and seems to have been used in production. Just about the right amount of abstraction for practical use. Some parts could be replaced by standard C++ library functionality by now. My biggest issue so far: Use of bare pointers, especially in parser code. This should not appear in new code written in 2020. I'm kind of baffled by that as he seems to use stuff like std::move. This is no replacement for either Unreal or Unity for sure, it's pretty basic in functionality. |
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