This is awesome, good job! I like how the interface blends so smoothly with the other existing Landscape apps. What's stopping Urbit from saving these canvas images more quickly, though?
Saving here means generating a (svg/png) file (each stroke is automatically saved on the backend). There is a chunking of the canvas on the frontend when the image is too big, so that adds a bit of time (multiple http requests... etc) This in a super alpha state, so plenty of room for performance improvements on my end, but I believe that this is probably pushing the limits of what Urbit can handle in terms of networking and file system a little bit for the current status.
Saving here means generating a (svg/png) file (each stroke is automatically saved on the backend). There is a chunking of the canvas on the frontend when the image is too big, so that adds a bit of time (multiple http requests... etc) This in a super alpha state, so plenty of room for performance improvements on my end, but I believe that this is probably pushing the limits of what Urbit can handle in terms of networking and file system a little bit for the current status.