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by yosoyubik
2223 days ago
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Thanks! That's something I'd like to improve. Saving here means generating a (svg/png) file (each stroke is automatically saved on the backend). There is a chunking of the canvas on the frontend when the image is too big, so that adds a bit of time (multiple http requests... etc) This in a super alpha state, so plenty of room for performance improvements on my end, but I believe that this is probably pushing the limits of what Urbit can handle in terms of networking and file system a little bit for the current status. |
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