|
|
|
|
|
by kbenson
2228 days ago
|
|
Well, if you want a much more in-depth discussion (at least if you follow the links...) with examples than Wikipedia, you could do a lot worse than checking tvtropes.org.[1] P.S. Sorry in advance for the loss in productivity to anyone that clicks though and doesn't know what they're in for... 1: https://tvtropes.org/pmwiki/pmwiki.php/Main/ChekhovsGun |
|
There is a category of story device that goes so far as to become more of a storytelling crutch. Or a wheelchair. Some examples from Star Trek that come to mind (since I'm re-watching TNG right about now):
- Holodeck: Totally new environments on a whim! Just in case FTL travel wasn't enough!
- Troi's empathy sense. Why script and act your way to communicate a character's emotional state when she can just tell you!
- Multiple-universes time travel. Why stick with an existing world and its background when you can just replace it!
- Technobabble. Solves any problem! Causes any problem!
- The Q. Omnipotence itself! To be fair, Voyager did manage to tell some better stories with this one.