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by brandmeyer
2227 days ago
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tvtropes covers so much ground, that I don't know where to start on this one, but maybe you can help me out. There is a category of story device that goes so far as to become more of a storytelling crutch. Or a wheelchair. Some examples from Star Trek that come to mind (since I'm re-watching TNG right about now): - Holodeck: Totally new environments on a whim! Just in case FTL travel wasn't enough! - Troi's empathy sense. Why script and act your way to communicate a character's emotional state when she can just tell you! - Multiple-universes time travel. Why stick with an existing world and its background when you can just replace it! - Technobabble. Solves any problem! Causes any problem! - The Q. Omnipotence itself! To be fair, Voyager did manage to tell some better stories with this one. |
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Chekov's Gun can rarely, if ever, improve a story. While a lot of people seem to fall for Chekov's Gun, I don't think that those who are aware of it usually consider it to be a mark of a good story. At worst, it's obvious that the writer is bullshitting its audience. Chekov's Gun is just one of the many reasons why Abrams/Kurtzman Star Trek is basically on fire right now.
> - Multiple-universes time travel. Why stick with an existing world and its background when you can just replace it!
I don't think people are bothered by time travel plots because of the infinite possibilities to change the setting. They dislike time travel because it's usually too easy to travel through time, and shows or movies rarely adhere to any consistent time travel mechanics. Time travel stories are good at conveying high stakes, but they almost always lack any real consequences. When someone brings up time travel as a solution, nobody ever says "You know, the last time we traveled through time, we all nearly got killed and almost destroyed the universe."