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by rowanG077
2230 days ago
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It's clear from the presentation that it's not possible to run the CPU at full power and the GPU at full power at once. This means the CPU will be stealing performance from the GPU or vice versa when the system is pushed to it's limits. This means the things you can graphically do are directly connected to how much the CPU is loaded. This will be very hard to optimize for. Since seemingly unconnected physical pieces of hardware are influencing eachother. The only way I can see this going well if this balance is fixed by the developer. E.g. the developer specifies I want 60% of the power budget to go to the GPU and 40% to the CPU. If this is handled dynamically by the PS5... oh boy. |
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Another way to think about it is that very few games are using 100% CPU capacity and 100% CPU capacity at the same time. This model gives the developer a combined compute budget, which can be allocated as required for the task.