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by skohan
2230 days ago
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So then you would tune your game to use 50% CPU and 50% GPU if the requirements are equal on both sides. But I think this style of hardware also changes the way you make optimization decisions. I.e. in a world where you have a fixed CPU/GPU budget, you might try to think of ways too move work to the CPU if for instance your GPU is saturated. But if the relative capacity is variable, you can just do things in the most efficient way overall, and you just have to make sure you don't exceed your overall budget. |
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