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by beaumayns
2230 days ago
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I've been working towards making something like a 4D Descent, but I keep getting sidetracked by problems like 4D physics, collision detection, and mainly how to model interesting 4D objects. What Marc's done with Miegakure, from what's publicly visible, is pretty incredible. I have no idea how he's managed to seemingly create a coherent 4D world while only being able to view a slice of it at a time. I guess it's a bit like using ed instead of a modern text editor. |
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