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by gliese1337
2231 days ago
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Ditto. My solution so far has been to simply ignore the problem of modelling interesting objects--the only objects are components of the environment made of simple geometric shapes, and the game challenges are all related to navigation. I've been fiddling off-and-on with procedurally generating some 4D creatures for a sequel game (e.g., by using a genetic algorithm to evolve 4D shapes that can walk), but that's a long way off. |
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Another game idea is The Incredible Machine in 4D, but it would be so hard to play, and even harder to design the puzzles.