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by remcob
2248 days ago
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> Physics engine like Bullet or ODE to calculate the simulated trajectories Probably not, the trajectories are simple parabolic and you can assume perfect elastic collision. Easy enough to implement, compared to interfacing with a physics engine. In fact, it sounded like he approximated the ball by a point and ignored the radius. |
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So yeah, you can reinvent the wheel but using specialized tools gets the job done too, usually with less painful mistakes, but that's the price to pay for the lack of learning you get with the tool.