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by wtallis
2248 days ago
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Would a physics engine actually make it any easier to solve this inverse problem? Simulating where the ball ends up relative to the hoop after bouncing off the board is the kind of forward problem that I tend to think of physics engines as designed for, but the problem here is to (repeatedly) determine what angle of board would yield the desired post-bounce trajectory. Does something like Bullet have a flexible enough inverse kinematics solver to handle this kind of problem? |
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