| The main benefit of cloud gaming might end up being a significant reduction in cheating. The problem historically has been that game clients have access to a lot of game state that enables cheats. With a "thin client" like Google Stadia, there should be a lot less opportunity for hacks. The incoming game data is an audio/video stream, which makes many hacks hard/impossible. It would be great to play FPS games without any cheaters, they can easily spoil an otherwise amazing game. Maybe future online tournaments will be cloud gaming only. |
There is already too much rent-seeking in gaming.