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by bri3d 2263 days ago
This is pretty much what subscription gaming services like the mentioned ESEA and FaceIt are and do. The problem is that validating a report of cheating is actually an extremely hard problem. Did the user have this mini-map software running, or just good game sense?
1 comments

I wonder if there’s a price point at which only people who actually want to play fair would join. If you’re cheating anyways, it doesn’t make as much sense to pay large sums of money to be on a server where people aren’t cheating.

Alternatively, servers where certain categories of cheats are allowed, so if you just prefer playing with a minimap you can be with like-minded people.

This is assuming the mind of a cheater is “I prefer playing in this mode”, rather than “I want to win a lot of fake internet pints”. Idk which is more accurate.

Yeah, Valve already tries to account for some of this by building a Trust Factor of your account based on how much money you've spent, how long you log in, how frequently you log in and out, etc. (which is especially important since CS:GO went free-to-play).

Of course, that doesn't address all of it: one could still have the very best cheats that never get detected on a highly trusted account. It's silly, but then if they did get detected one day, they'd lose all their precious skins (which have non-zero to significant monetary value), as they become untradeable forever.

But yeah, I think ESEA has some of what you're talking about built in already. Why spend a bunch of money on accounts that keep getting banned?