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by misnome
2255 days ago
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> ISPC: https://ispc.github.io/ an open source compiler for a SPMD language which compiles it to efficient SIMD code I've been learning ispc lately and it does seem like a wonderful solution, you avoid having to build separate implementations for every instruction set and/or worrying about per-compiler massaging to get it to recognise the vectorisation opportunities. The arguments for having a domain-specific language variant and why it was written (https://pharr.org/matt/blog/2018/04/30/ispc-all.html is a good read) seem like persuasive arguments. However, outside of the projects in the above list - it doesn't seem to have very wide usage. There are still commits coming in/responding to some issues so it doesn't seem dead, but there are many issues untouched or just untriaged. There isn't much discussion about using it, or people asking for advice. The mailing list has about a message a month. Is it merely just an extremely highly specialised domain? Is it just that CUDA/OpenCL is a more efficient solution for most cases where one would otherwise consider it? Are there too many ASM/intrinsic experts out there to bother learning? |
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As far as support from other languages I did write this wrapper for using ISPC from Rust https://github.com/Twinklebear/ispc-rs (but that's just me again), and there has been work on a WebASM+SIMD backend which is really exciting. Intel does also have an ISPC based texture compressor (https://github.com/GameTechDev/ISPCTextureCompressor) which I think does have some popularity.
However, the domain is pretty specialized, and I think the fraction of people who really care about CPU performance and are willing to port or write part of their code in another language is smaller still. It's also possible that a lot of those who would do so have their own hand written intrinsics wrappers already. Migrating to ISPC would reduce a lot of maintenance effort on such projects, but when they already have momentum in the other direction it can be harder to switch. I think that on the CPU ISPC is easier and better than OpenCL for performance and tight integration with the "host" language, since you can directly share pointers and even call back and forth between the "host" and "kernel".