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user: Twinklebear
created: 2013-06-22
karma: 245

Working on 3D rendering on the web and native. www.willusher.io

submissions:

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Building, Shipping and Debugging a C++ WebAssembly App
2 points | 0 comments
From 0 to glTF with WebGPU: Basic Materials and Textures
52 points | 12 comments
GPU compute in the browser at the speed of native: WebGPU marching cubes
168 points | 53 comments
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No installation required: how WebAssembly is changing scientific computing
14 points | 1 comments
From 0 to glTF with WebGPU: Rendering the Full glTF Scene
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From 0 to glTF with WebGPU: Rendering the first glTF mesh
76 points | 7 comments
From 0 to GlTF with WebGPU: The First Triangle – Updated for Chrome 113 Release
1 points | 0 comments
Show HN: An Interactive GPU/CPU Path Tracer on DXR/Vulkan/Metal/OptiX/Embree
2 points | 0 comments
The Vis 2020 Streaming Infrastructure
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A Dive into Ray Tracing Performance on the Apple M1
4 points | 0 comments
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From 0 to GlTF with WebGPU: The First Triangle
2 points | 5 comments
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The RTX Shader Binding Table Three Ways
1 points | 0 comments
Show HN: An Interactive Rust/WebASM/WebGL Marching Cubes Implementation
2 points | 0 comments
Show HN: Rtobj – An example interactive Embree/OptiX/DXR path tracer
1 points | 0 comments
Show HN: A WebGL EWA Surface Splatting Renderer
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Distributed Rendering with Rust and Mio
4 points | 0 comments
Rendering an Animation in Rust
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