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by danbolt
2286 days ago
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In the AAA games industry git has been a bit slower on the uptake (although that’s changing quickly) as large warehouses of data are often required (eg: version history of video files, 3D audio, music, etc.). It’s nice to see git have more options for this sort of thing. |
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However I’ve heard many studios use Perforce instead. However not being open source is a downside to some, but I don’t really know too much about it personally.
Then if working with a lot of non code files, sounds like some solutions have locking. I guess not two people could edit the same Blender or PSD file at the same time and then merge them later on.
Kinda wouldn’t surprise me if some companies actually run multiple versioning control systems. Code on one system, game assets on another.