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by danbolt
2286 days ago
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You’re absolutely right, but larger developers and publishers have been slower to adopt. P4’s GUI/model is also intuitive for non-programming roles to learn and use historically compared to git, so a team with wide skills can ramp up quickly with a unified toolset. A less-technical manager gets a GUI that has versioning across changes from a multidisciplinary team. You can probably guess what inertia that has in a space with higher turnover compared to other industries. As mentioned, things are changing though. git and GitHub have become a mainstay and are what new programmers likely learn in schools. This has a trickle effect on new projects with smaller teams and results in more investment into git setups. I use git in a AAA context at work, and it’s not uncommon to find sentiments from more seasoned game programmers on git that are similar to HN comments about the latest fad in web frameworks. |
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And again, you keep blaming Git here, now around a lack of intuitiveness and a lack of GUI. Again, Git has multiple GUIs around to choose from and multiple integrations with almost any editor and IDE you can think of, some meant for beginners and trivial usage.
And no, things are not "changing" and Git is not to be compared with a "web framework fad". Git became the version control system more than 5 years ago.