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by vvanders
2288 days ago
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Also known as workspace views in P4. It's interesting to see the wheel reinvented. We used to run a 500gb art sync/200gb code sync with ~2tb back end repo back when I was in gamedev. P4 also has proper locking, it is really the is right tool if you've got large assets that need to be coordinated and versioned. Only downside of course is that it isn't free. |
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Another downside is that it consumes insane resources (our servers are in the dozens of TiB of ram, with huge NVMe based storage arrays directly attached)
Another downside is that you have to maintain connection to p4 to do any VCS operations (stashing included).
Another downside is that branches are very "expensive" (often taking days) and are impossible to reconcile. We never re-merge to MAIN.