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by ajuc
2309 days ago
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There are ways to play traditional pen and paper rpg over internet now (roll20 for example), and it's actually better than playing them physically in many respects - the system draws the map, allows moving the tokens zooming and scrolling, calculates the distances, shows the fog of war, throws dices and includes bonuses in the rolls. After initial setup it makes it much easier for GM and players because you don't need to remember to include all the bonuses every time you attack with your sword. You still use voice (usually over discord) and DM decides what happens on the fly. But most importantly you don't have to play with people that live close to you, makes it much easier to find someone to play with, it's why I started playing p&p rpg again after over a decade. I could see sites like roll20 recording the sessions with metadata (at this point they said this and GM told "roll perception" and they rolled d20 + 3) as a way to train a virtual DM. Of course it would need crazy amount of games. |
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It also requires a lot of GM research and development, even for those games that are at least partially supported.
Roll20 also has a marginal audio chat solution. It was so bad that we chose to replace that part with Discord in my current campaign.
There is a background music solution available in roll20, but I was never impressed by it.
In my current game, we found it was better in the long run to convert everything to Discord, because it was better on the collaboration and audio chat functions, which helped the humans communicate with each other better and resulted in an overall better game. We lost the interactive mapping functions and the mostly kinda semi sorta integrated character sheets of roll20, but in the end, those were less important to us than the other collaboration functions of Discord.