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by bradknowles 2306 days ago
Roll20 requires a lot of upfront work to create those integrated character sheets. Many games on roll20 are only partially implemented, and many more are not implemented at all. An untold number could not be implemented on roll20 because they have requirements which were not considered early in the development phase for the system, and therefore are impossible to implement.

It also requires a lot of GM research and development, even for those games that are at least partially supported.

Roll20 also has a marginal audio chat solution. It was so bad that we chose to replace that part with Discord in my current campaign.

There is a background music solution available in roll20, but I was never impressed by it.

In my current game, we found it was better in the long run to convert everything to Discord, because it was better on the collaboration and audio chat functions, which helped the humans communicate with each other better and resulted in an overall better game. We lost the interactive mapping functions and the mostly kinda semi sorta integrated character sheets of roll20, but in the end, those were less important to us than the other collaboration functions of Discord.

1 comments

Yes the voice chat in roll20 sucks and everybody use discord instead, also for background music as it allows players to set relative volume of each player and music. You can easily keep discord in the background and do everything else on roll20. The system for rolling is pretty good for the games I played (D&D 5th edition and Pathfinder 1st edition).

There's some tips for 5e:

- set "always roll with advantage" in campaign settings to true, it removes the fiddling with the system by the player each time they want to roll, now it's just a click on a weapon or a skill, and it lets DM decide after the roll if it was advantage and change the interpretation without rerolling. You simply ignore the second roll if it was a straight test, take worse or better out of the 2 rolls if player had disadvantage/advantage

- install free chrome extension "vtt enhancement suite" - it allows for executing macros on all selected tokens at once - especially useful for starting combat with lots of enemies - you select for example 10 tokens and click on a macro that rolls initiative for each of them and adds them to the initiative tracker, you ask players to select their tokens and click the same macro - 5 seconds and combat with 16 participants is ready to go - normally I would have to roll physically 10 times, ask players and sort it manually and it would take a minute or 2

- use DM layer for hidden enemies/traps/secret doors/notes/etc - you can then easily move them to map/token layer when players roll perception

- reinforcements in a combat are easy when you put some tokens in DM layer - you can add them all to the combat tracker and the tokens on DM layer will be hidden from the players until you move them to token layer

- make players drag and drop their most used spells and items to a quick-use bar on the bottom left of the screen - it's 15 minutes to set this up on the session 0, but later it eliminates the problem "I closed my character sheet, wait 20 seconds for me to find the button to roll the attack"

- set up tokens to have hitpoints and AC bars on them (keep them hidden from players) - when you click on hitpoints bar on a token and write "-17" it will automatically decrease the hitpoints by 17 points, don't need to substract in your head every time

All of this allows me to run combat several times faster than I could possibly do physically, it adds up quickly.