| A useful metaphor we use in game dev: Players are the patient, you are the doctor. They're great at finding pain, but not at knowing how to heal it. It's on you to figure out what the underlying problem is and how to solve it. Also, some of my favorite quotes on this subject: You listen to all your fans and they always say "You should add this" or "You should add that." They never say "Take this out, take that out." They say "add more, add more!" There's an old saying that I love about design, it's about Japanese gardening actually, that "Your garden is not complete until there is nothing else that you can remove." I think a lot of designers think the opposite way - "What else can we add to the game to make it better?" -Will Wright "People don’t know what they want until you show it to them.” -Steve Jobs "Writers and people who had command of words were respected and feared as people who manipulated magic. In latter times I think that artists and writers have allowed themselves to be sold down the river. They have accepted the prevailing belief that art and writing are merely forms of entertainment. They’re not seen as transformative forces that can change a human being; that can change a society. They are seen as simple entertainment; things with which we can fill 20 minutes, half an hour, while we’re waiting to die. It’s not the job of the artist to give the audience what the audience wants. If the audience knew what they needed, then they wouldn’t be the audience. They would be the artists. It is the job of artists to give the audience what they need." -Alan Moore |
― Antoine de Saint-Exupéry, Airman's Odyssey