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by andrew_n
2327 days ago
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Programming TypeScript has a section on “Simulating Nominal Types” [1]. You define a type that’s impossible to create naturally, and provide a function that asserts something is of that type. type CompanyID = string & {readonly brand: unique symbol}
type OrderID = string & {readonly brand: unique symbol}
type UserID = string & {readonly brand: unique symbol}
type ID = CompanyID | OrderID | UserID
function CompanyID(id: string) {
return id as CompanyID
}
...
TypeScript can be very confusing sometimes, and given the learning curve I’d caution someone trying to learn modern JS away from starting out with it. But in even small codebases it’s an amazing improvement in safety, especially for refactoring.[1] https://learning.oreilly.com/library/view/programming-typesc... |
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That's not good. A type system should be crystal clear, predictable and reliable.
> and given the learning curve
Types should not be a complex thing with a steep learning curve. If you know Assembler and C it's pretty clear what types are about. Added complexity to your codebase is what you should try to avoid at all times. We have a limited capacity of things we can think of at a time, developers should therefore focus on things that really matter. In my daily work I see highly complex piles of spaghetti in TS that are 'type safe' and easy to refactor..