|
|
|
|
|
by pjmlp
2346 days ago
|
|
Somehow ARB, and now Khronos keep forgetting that having something like MetalKit or DirectXTK as part of the specification really matters to onboard newbies. OpenInventor could have been it, but SGI had other plans for it, and no one at either ARB or Khronos actually cared about it. |
|
Though i disagree with OpenInventor, it is too complex and takes too much upon itself, which few wanted - see Direct3D Retained Mode which despite being a much simpler API (both compared to D3DIM and OpenInventor) didn't see much use and in an uncharacteristic move by Microsoft (especially at the time) it was removed from Direct3D.
A better solution would have been something like GLUT, but with a few more utilities thrown in (like vector math stuff - OpenGL implementations already have the code anyway, why not expose it?). And GLUT was more popular than OpenInventor ever hoped to be despite not offering more than a few basic things.