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by badsectoracula
2346 days ago
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It isn't just newbies, i write OpenGL code for almost 2 decades, i see no reason to do use the harder parts of the API when i can simply use the easy parts :-P. Though i disagree with OpenInventor, it is too complex and takes too much upon itself, which few wanted - see Direct3D Retained Mode which despite being a much simpler API (both compared to D3DIM and OpenInventor) didn't see much use and in an uncharacteristic move by Microsoft (especially at the time) it was removed from Direct3D. A better solution would have been something like GLUT, but with a few more utilities thrown in (like vector math stuff - OpenGL implementations already have the code anyway, why not expose it?). And GLUT was more popular than OpenInventor ever hoped to be despite not offering more than a few basic things. |
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The ones that don't use one, end up reimplementing their own scene graph anyway.
As for the rest, full with you.