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by Barrin92
2360 days ago
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> On the other hand unresellable licenses along with sales mean that everyone pays the same price no, unsellable licenses result in price discrimination, because it gives the distributor a monopoly on the sale. That is why steam games have different prices in different regions. Through resales this is eliminated because people can trivially use the arbitrage opportunity to buy low and sell high. This is a good thing because it maximises consumer surplus. I'm not really sure what a 'random consumer' is either. I don't really see why we should let platform owners or developers exercise market power to the disadvantage of consumers. |
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> Through resales this is eliminated
> I don't really see why we should let platform owners or developers exercise market power to the disadvantage of consumers.
No price discrimination may result in the single sale price being the first world country price rather than the developing country price (it may make more financial sense to ignore developing countries than to cut the first world price by 3x). So it wouldn't necessarily be to the advantage of consumers.
Secondly this is ignoring what games are a viable financial enterprise to begin with. Without taking that into account, mandating all games be free would be to the advantage of consumers. If a low friction way to buy/sell digital copies single player games existed, I could imagine a single player game changing hands 10 times rapidly after it's released as people finish playing it and sell it to the next person. Unlike physical goods used digital goods would be basically perfect (and would require no time or money to ship).
But rather than consumers paying 10x less overall and developers finding a way to make the same games with 10x less money, I expect a different equilibrium would be reached. Probably developers mostly ignoring pay-once single player games altogether in favor of multiplayer games and/or in app purchases.