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by Barrin92
2361 days ago
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>No price discrimination may result in the single sale price being the first world country price rather than the developing country price no (unless developers would be willing to forego revenue). In a market with perfect competition (and this is close enough to be modelled this way), the equilibrium price is equal to the marginal cost of production. (which is very low for a videogame). Regular old economics does apply here and consumers on the aggregate would win out. >I expect a different equilibrium would be reached. Probably developers mostly ignoring pay-once single player games altogether in favor of multiplayer games and/or in app purchases. This may be true but it's not really an argument against competition, after all we allow you to resell your car despite the fact that we could protect car makers by granting them monopolies and they could argue that they could build you fancier and nicer cars with their new surplus profits. In a market economy, we generally tend to favour the dynamics of competition and consumer welfare over the protection of profits acquired through market power. |
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I don't understand. Clearly video games are not priced at the marginal cost of production, which is just the cost of transferring a few GB. Are you suggesting they are currently or they would be with allowing resales?
I was trying to illustrate it with a specific example, but the point was that price discrimination does not seem to me to be inherently anti-consumer. It would depend if (compared to the scenario where it is not allowed) the price is being raised to get more from customers willing to pay more, or lowered for customers unable to pay as much (who would otherwise be ignored). I'd argue that discounted pricing for developing countries is mostly the latter case.
> In a market economy, we generally tend to favour the dynamics of competition and consumer welfare
I'm arguing that consumer welfare is not obviously served best by torpedoing the market for single player games. The whole point of granting copyright monopolies is to enable content production. IMO allowing companies to charge per person to play a game (an unlimited number of times for the rest of their life) is not an inherently immoral business model and in some ways is more consumer friendly than pay-per play experiences like movie tickets or in app purchase based games.