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by cweagans
2364 days ago
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You're not really going to get away from large binary files in game development. They need to be version controlled somehow. Adding more layers of indirection for how that actually happens is just kicking merge vs file locking can down the road. |
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I know some smaller studios that use git to some extent, and they tend to struggle with it on occasion - again, primarily in the art & design departments, mainly with binary files. All the larger studios and some of the smaller ones seem to use perforce. Publisher-owned multinationals might have their own proprietary systems, I don’t have any insider information there.
In any case, people who aren’t familiar with the requirements of gamedev like to argue about this. It’s like proponents of forks arguing with someone trying to eat soup with a spoon.