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by mrspeaker
2372 days ago
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This is a really fantastic write-up. I've been getting into webgl a lot more recently, and there is not a huge volume of information out there once you're past the "comfortable with rendering a textured spinning cube" stage (hmm, ironically this article is also a textured spinning cube - but it goes beyond the basics). The sketchpunklabs guy (https://www.youtube.com/channel/UCSnyjB_8iVxi2ZAfn_1L6tA/vid...) has a phenomenal series, but as far as any written articles I can find, they are really sparse. Does anyone know any other good written resources like this? |
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An extremely good resource (IMO) for 3D graphics in general is Learning Modern 3D Graphics Programming (https://paroj.github.io/gltut/). I believe that's a slightly updated version; the original author of the base text goes by Nicol Bolas on SE (https://stackoverflow.com/users/734069/nicol-bolas). Note that it uses (I think?) OpenGL 3.3, which is a bit dated at this point. However, the focus of the text is on programmable pipelines and generalized 3D graphics concepts. I've found it to be a tremendously useful resource overall.
Regarding API versions and documentation, note that WebGL 2.0 matches OpenGL ES 3.0, which is in turn compatible with OpenGL 4.3 (https://en.wikipedia.org/wiki/OpenGL_ES#OpenGL_ES_3.0). (Did I mention it's an old API?)
As always, consult:
* The ever excellent Mozilla documentation (https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API#G...).
* The relevant Khronos API registry (https://www.khronos.org/registry/OpenGL-Refpages/es3.0/).
* The relevant Khronos specifications (https://www.khronos.org/registry/OpenGL/index_es.php#specs3).
Edit: I almost forgot, Song Ho Ahn (http://www.songho.ca/opengl/) is an ever indispensable reference for graphics related math and diagrams.