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by gfxgirl
2368 days ago
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I'd recommend https://webglfundamentals.org at least as a starting place As for using OpenGL ES references, there are enough differences what I wouldn't recommend that route. 85% or 95% of the info will be similar but WebGL has a bunch of minor gotchas and changes to the spec to make it secure and consistent and those ways will be no fun to discover when you're copying code from a C or C++ OpenGL ES example. |
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