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by wjmao88 2400 days ago
The scale/scope of most of the RTS games is that of a battle, not that of a war.

I remember there was an old game, Napolean 1813, that has some level of supply management in the form of needing to build a chain of supply stations in different cities to support nearby troops. The map of that game stretches from Paris to Eastern Europe.

Another game that has supply management is Hearts of Iron, where the map is the entire world. I mostly play other Paradox grand strategy titles, but people have jokingly called Hearts of Iron the "Best supply chain similator game"

2 comments

> The scale/scope of most of the RTS games is that of a battle, not that of a war.

Hmm, but even "Civilization" magically aways logistics for the most part. Units require "upkeep gold", but there's no real supply-chain that has to be built for units.

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The "Rigs" in Advance Wars delivered oil to the frontlines. But its still simplified logistics, because "Rigs" had infinite oil in them. Still, it was a legitimate strategy to destroy enemy Rigs, cut off their supply-chain, and then wait for the enemy tanks to run out of ammunition or oil and starve them to death.

Although Advance Wars mostly turned into a game of turtling with cheap mechanized infantry (One of the best units for a given price). But the logistics was at least theoretically possible.

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I know "war logistics" games exist, but they certainly aren't mainstream. Europa Universalis and "Romance of the Three Kingdoms" are famously "Excel Spreadsheet games", I've never played them but maybe they are more into logistics than other games.

https://www.paradoxplaza.com/europa-universalis-iv/EUEU04GSK...

https://www.koeitecmoamerica.com/rtk13/system1.html

The supply system for Europa Universalis (which is part of what I referred to as "other Paradox titles") is actually very barebone, consisting almost entirely of "you can only keep a certain number of troops in a province without attrition", where the number of troops depends on terrain, friendly/enemy territory, etc. Hearts of Iron has actual supply chain management.

As for Civilization, I've always treated it as a battle chess game rather than an actual strategy simulation game.

That's actually pretty accurate for the era EU simulates though. Nobody could supply an army of any size by any method other than foraging, aka buying all the food and forage in the area around the army.

As you know, the maximum throughput of any connection is the buffer size divided by the round-trip time. If you're using horse-drawn carts to move food and forage, the buffer size will be quite small; carts don't hold very much and there aren't a lot of them. Horse-drawn carts are slow, so the round-trip time will also be quite long. A number of generals had the idea of supplying the army this way, but nobody could do it further than a few dozen miles because the round-trip times get so high. Before WW1 everyone figured that trains had solved the problem; you would just load your supplies up on big fast trains and send them right to the front. Unfortunately, armies really love blowing up the enemy's trains and railways, so the railheads were never as close to the front as anyone liked and they were always having to be rebuilt. There weren't enough motorized vehicles in the world to deliver all that tonnage more than 100 miles, so the fronts in WW1 were very stagnant. In WW2 there were tens of millions of trucks of all sizes, and the Germans estimated they could deliver sufficient supplies to the army as far as 400 miles from the railheads. Unfortunately, it's over a thousand miles from eastern Poland to Moscow, so that didn't go so well. Also, it's over a thousand miles from Tripoli to the Suez canal, so they didn't have much luck in that theater either.

If you want to read more on the subject, I recommend "Supplying War: Logistics From Wallenstein To Patton", by Martin Van Creveld. Great book.

Ahem. The "Best supply chain simulator game" of all time award goes to The Campaign for North Africa (https://boardgamegeek.com/boardgame/4815/campaign-north-afri...). And I'm not just saying that because of the logistical effort required to move and set up the game itself.
Dream to play it someday