| > The scale/scope of most of the RTS games is that of a battle, not that of a war. Hmm, but even "Civilization" magically aways logistics for the most part. Units require "upkeep gold", but there's no real supply-chain that has to be built for units. -------- The "Rigs" in Advance Wars delivered oil to the frontlines. But its still simplified logistics, because "Rigs" had infinite oil in them. Still, it was a legitimate strategy to destroy enemy Rigs, cut off their supply-chain, and then wait for the enemy tanks to run out of ammunition or oil and starve them to death. Although Advance Wars mostly turned into a game of turtling with cheap mechanized infantry (One of the best units for a given price). But the logistics was at least theoretically possible. -------- I know "war logistics" games exist, but they certainly aren't mainstream. Europa Universalis and "Romance of the Three Kingdoms" are famously "Excel Spreadsheet games", I've never played them but maybe they are more into logistics than other games. https://www.paradoxplaza.com/europa-universalis-iv/EUEU04GSK... https://www.koeitecmoamerica.com/rtk13/system1.html |
As for Civilization, I've always treated it as a battle chess game rather than an actual strategy simulation game.