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by BinaryIdiot 2404 days ago
> How about this for a long term vision: any game you buy now will be totally lost in the future ("long term")

But you don't actually know that. You're paying for a license for the game and even though they're likely covered in the event of a shutdown, it's unlikely they could do it without giving back _something_. With their Project Stream beta they gave everyone a free copy of the game directly from the developer.

This assumption just doesn't make sense to me, especially for such a larger company.

> when Google decides to shut down the service (which happens all the time)

Does it happen all the time? Granted they shut down _free_ things quite a lot but things you pay for? It's significantly rarer and even in those cases they give you a large amount of time before it gets shut down.

> I'm 100% hoping this will fail, not because it isn't a technically cool product nor because i cannot imagine the potential it has - i want it to fail exactly because i can imagine all the negative potential it has.

Do you want PS Now to fail? xCloud? I really don't understand the polarization here. It seems like so many _want_ it to fail because of _theoretical_ issues. It's so bizarre.

Why not, you know, just let it compete on its own merits?

> I do not want to rent my computer nor i want to rent my gaming device, i want to fully control everything in it and i do not want any commercial scheme that erodes the marketplace which allows me to have that freedom.

You already do not have this freedom. Even with physical games if you let the device connect it can be changed or prevented from working entirely. I get that you _want_ this but considering you already don't have it, I don't understand why this would be taken out only on Stadia.

3 comments

> You're paying for a license for the game and even though they're likely covered in the event of a shutdown, it's unlikely they could do it without giving back _something_.

You're banking on their goodwill here, not any actual obligation they might have.

> Even with physical games if you let the device connect it can be changed or prevented from working entirely. I get that you _want_ this but considering you already don't have it, I don't understand why this would be taken out only on Stadia.

Is this so? There's a huge aftermarket of games for a reason. People buy old consoles, from NES to XBox 360s, all the time. A lot of people prefer physical media for this reason too.

Even for heavily DRM-d content, it's just a matter of technical skill and people with the will to crack a game to catch up to the techniques used to keep it locked. With streaming there wouldn't be anything to crack. You simply don't have the game, period.

> You're banking on their goodwill here, not any actual obligation they might have.

I'm not banking on anything here I'm just saying, because of their history, it's a more likely scenario. Both cases are complete guesses either way.

> Is this so? There's a huge aftermarket of games for a reason. People buy old consoles, from NES to XBox 360s, all the time. A lot of people prefer physical media for this reason too.

It's just theoretical. I don't know if it's happened to many, if any, physical games. But the issue does exist today with digital games and most of the complaints are regarding theoretical Stadia downsides.

Digital game purchasing is huge; I don't think there is much if any distinction between what Stadia is able to do and what all the other game companies are able to do.

> I don't think there is much if any distinction between what Stadia is able to do and what all the other game companies are able to do.

Stadia is able to make a game completely change and/or disappear whereas other game companies that put the game executable and data on your computer (either by some automated method like Steam or by you manually downloading it like GOG/Humble Store/GamersGate/etc) cannot do that because you can copy the files and preserve the game. Even if you specifically cannot do it, someone else will do it.

As i mentioned above, see Konami and P.T. for an example.

Yeah,they will just disappear. You may be able to get save games, maybe. OnLive (which was great, btw) just went poof, gone.
> But you don't actually know that. You're paying for a license for the game and even though they're likely covered in the event of a shutdown, it's unlikely they could do it without giving back _something_.

But you don't actually know that :-P. You are assuming goodwill, i am assuming badwill. Between the two, the former is nice to have, but the latter is something i'd really want to avoid. So i am focusing on the latter one as i'd rather avoid the negative.

(and all that ignoring other issues, e.g. the version that they may decide to give out is inferior to the original version)

> Does it happen all the time?

Yes, even successful services get shut down all the time - even for reasons that would logically make no sense to an outsider (e.g. internal politics). I have seen way too many software stores (for games mostly) disappear to trust any (and not just indie stuff, e.g. Stardock developed Impulse - where i used to have an account - which was later bought by GameStop only to be shut down a few years later - losing my stuff with it).

Google's services even more so, they still do shut down paid stuff.

> Do you want PS Now to fail? xCloud? I really don't understand the polarization here.

AFAIK PS Now (i don't know about xCloud but i guess the same) are about games that you can also play in the console itself, it doesn't replace the console. My issue is with not having control over the game files so that i can keep my own copy in case things disappear.

Though FWIW i am not into consoles at all, exactly because of those restrictions they have. But, at least AFAIK, despite the restrictions it still is possible to preserve console games (see Konami's P.T. which if it was done with Stadia now it'd be gone forever).

> It seems like so many _want_ it to fail because of _theoretical_ issues. It's so bizarre.

The problem here is that you can only stop something while it is being at a theoretical level because after that it'd be too late.

> Why not, you know, just let it compete on its own merits?

Because its own merits are

> You already do not have this freedom. Even with physical games if you let the device connect it can be changed or prevented from working entirely.

...no? The majority of the games i have are DRM free from GOG, Itch.io, Humble Store, GamersGate and i have manually downloaded them on my own storage and update them if i deem the update necessary (at least GOG does publish changelogs after each update). They are completely under my control. Though even with my Steam library (which is also large mainly because at the past i wasn't thinking too much about these issues, though i do try to keep offline copies whenever possible) i still have control over the files themselves - it is how i install mods and custom patches for otherwise broken (yet entertaining - see VtMB before it was released on GOG) games.