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by aylmao
2403 days ago
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> You're paying for a license for the game and even though they're likely covered in the event of a shutdown, it's unlikely they could do it without giving back _something_. You're banking on their goodwill here, not any actual obligation they might have. > Even with physical games if you let the device connect it can be changed or prevented from working entirely. I get that you _want_ this but considering you already don't have it, I don't understand why this would be taken out only on Stadia. Is this so? There's a huge aftermarket of games for a reason. People buy old consoles, from NES to XBox 360s, all the time. A lot of people prefer physical media for this reason too. Even for heavily DRM-d content, it's just a matter of technical skill and people with the will to crack a game to catch up to the techniques used to keep it locked. With streaming there wouldn't be anything to crack. You simply don't have the game, period. |
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I'm not banking on anything here I'm just saying, because of their history, it's a more likely scenario. Both cases are complete guesses either way.
> Is this so? There's a huge aftermarket of games for a reason. People buy old consoles, from NES to XBox 360s, all the time. A lot of people prefer physical media for this reason too.
It's just theoretical. I don't know if it's happened to many, if any, physical games. But the issue does exist today with digital games and most of the complaints are regarding theoretical Stadia downsides.
Digital game purchasing is huge; I don't think there is much if any distinction between what Stadia is able to do and what all the other game companies are able to do.