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by JacobAldridge
2415 days ago
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My gaming never really evolved past the golden year of 1998, when Age of Empires was greater than Command and Conquer, and Goldeneye on the N64 with three friends was better than sex (not that anyone gave me that option). Every time I dip into modern games (usually watching a friend play), the complexity wears me out. So Romero’s point about ‘modern shooters turning into inventory games’ resonated - I’m not sure if I ever completed Doom or Duke Nukem 3D, but both definitely felt like you could just run with them and have fun in a way I don’t feel with today’s AAA options. Maybe I’m just old. Or having too much sex. |
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What's actually wrong, I think, is that most FPS's just don't have interesting gameplay. They've failed to learn the lesson DOOM taught: it isn't about the weapons and the shooting, it's about the movement.
What makes DOOM so fun isn't the aiming and pulling a trigger bit, indeed, DOOM can only aim in one dimension anyway. What makes DOOM fun is the way the enemies' behavior and attack patterns interact with your movement and positioning, and how your current weapon's mechanics are best exploited. It's about a complex and dynamic interplay of positioning and distance. Taking on multiple enemy types at once means solving a multiple variable problem in real time. Doom 2016 did a pretty good job getting this right.