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by daenz
2440 days ago
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>We’ve trained a pair of neural networks to solve the Rubik’s Cube with a human-like robot hand. The neural networks are trained entirely in simulation Simulated training is so cool. Related, is anyone interested in a plugin for Blender that allows you to easily build physically-accurate simulation environments for robots and then apply reinforcement learning to the virtual robots? I have a hodge-podge amount of code for doing exactly this, and I'm curious if anyone else would be interested in it? |
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AFAIK there are a lot of publicly available RL algorithms out there, but not many (any) blender like interfaces to make physically accurate simulations.