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by sgillen 2435 days ago
Personally I think it would be useful to focus on the "easily build physically accurate simulation environments for robots" using blender part. IMO it makes the most sense to try and make this created environment into an OpenAI gym environment so that way most of the existing RL algorithms can be applied to the robots. If you do want to spin your own RL this approach does not stop you from doing so.

AFAIK there are a lot of publicly available RL algorithms out there, but not many (any) blender like interfaces to make physically accurate simulations.