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by Arelius
2447 days ago
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One good reason is the Unity -> WebASM pipeline isn't well suited for the web. Firstly Unity is built as a more heavyweight monolithic solution, decreasing load times, additionally, it's not meant for more seamless integration into web pages. |
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And it's engine is way too monolithic indeed. WASM still feels like a big hack.
Epic recently admitted that experiments with WebGL and Unreal were fun, but they are not misleading customers that it is path they are going to go. They clearly stated that WebGL target for AAA engines, is not a way. And they are very right. Unity doesn't admit that. They know how big is Web platform. But they have to do something major to really get into web, as currently they only mislead customers with promise. But commercially, Unity WebGL - is not an option, 98% of time.