|
|
|
|
|
by mrmaxm
2446 days ago
|
|
Indeed. But even more conceptually, web is very different platform. We don't download whole db of friends on facebook with their timelines to browse facebook. Why do we have to download all data from game projects, when we only need relevant one. So Unity has to provide way better solution for streaming content in order to compete with existing WebGL high-end projects, like Polaris vehicle builder. And it's engine is way too monolithic indeed. WASM still feels like a big hack. Epic recently admitted that experiments with WebGL and Unreal were fun, but they are not misleading customers that it is path they are going to go. They clearly stated that WebGL target for AAA engines, is not a way.
And they are very right.
Unity doesn't admit that. They know how big is Web platform. But they have to do something major to really get into web, as currently they only mislead customers with promise. But commercially, Unity WebGL - is not an option, 98% of time. |
|