Was going to say something similar - but thinking about it, games from that time just didn't have many glitches. I don't know if games are just so much more complex now, or there was extra love and attention back then?
>games from that time just didn't have many glitches
What do you mean? It was pretty standard for a game to work on select few(3dfx, nvidia and maybe ATI if you were lucky) graphic chips and glitch/crash on the rest. You often waited 6-12 months for fixed drivers. Original Unreal just crashed on stock Nvidia TNT2 drivers https://www.youtube.com/watch?v=eFqqsYoT4hk
Gaming graphics indeed is by orders of magnitude more complex today. Insane numbers of polygons, huge textures, lots of effects impossible to render on a CPU. Back in the days I played everything with software (CPU, also very weak as compared to those of today) rendering (as I've never had a Voodoo) and was ok. I wish today games had graphics this simple.
What do you mean? It was pretty standard for a game to work on select few(3dfx, nvidia and maybe ATI if you were lucky) graphic chips and glitch/crash on the rest. You often waited 6-12 months for fixed drivers. Original Unreal just crashed on stock Nvidia TNT2 drivers https://www.youtube.com/watch?v=eFqqsYoT4hk