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by rasz 2469 days ago
>games from that time just didn't have many glitches

What do you mean? It was pretty standard for a game to work on select few(3dfx, nvidia and maybe ATI if you were lucky) graphic chips and glitch/crash on the rest. You often waited 6-12 months for fixed drivers. Original Unreal just crashed on stock Nvidia TNT2 drivers https://www.youtube.com/watch?v=eFqqsYoT4hk

1 comments

What can I say, my experience was different, or it could just be nostalgia :shrug:

Pre-3D graphics cards I really don't remember having issues like modern games seem to.

Once 3D graphics cards first became a things, maybe I just got lucky with my choices (Voodoo, then Voodoo 2,IIRC).

I'm not saying I had no issues, and downloading large patches over dialup wasn't exactly fun, but I recall bugs being far less frequent.

pre 3d compatibility nightmares: https://gona.mactar.hu/DOS_TESTS/