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by barbierocks
2486 days ago
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One of the developers here! Right now, we compare answers visually, so for example `n \choose k` and `\binom{n}{k}` will both be accepted. However, sometimes there are things that look similar to the human eye, but are rendered slightly differently -- this is usually due to alignment, spacing, or size. For example, `\not\in` (bad) vs `\notin` (good) is a pretty annoying example. Making the comparison / feedback mechanism better is a tough problem. It isn't as simple as increasing the pixel threshold: replacing a + with a - has an extremely small pixel difference (and the two characters have the same width, so it doesn't affect anything else), but we shouldn't accept both. Right now, the website is a super simple static HTML page. If we have time, we'd also like to add some new features, like a leaderboard and (hopefully) better comparison logic. Feel free to contribute, and we appreciate the feedback! |
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I feel like the game doesn't give enough time with respect to how long it takes to type certain expressions, so you'll get some high variance on scores just from this cutoff. If you get a big expression right at the end of the time limit, there's a chance you'll lose out on 11 points because it took a second to recognize what you typed --- I played three times, getting around 53 and 55 points the first two times, but then the third time I only got 42 because it didn't recognize the following expression:
and I couldn't spot the difference in the few seconds I had left.For some of the equations, I was tempted to fix the typesetting, but I figured if I did it wouldn't recognize it. For example, there needs to be a hairline space in integrals:
Or for divisibility it should use \mid for the relation and not |.A small frustration was the delay between typing an expression, recognition, then rendering the new expression, especially since this all counted toward the time limit. Maybe having MathJax pre-render the expressions could speed some of this up. Another option is instead of a trial of how many you can complete is having a small collection then timing how long it takes to complete that. Instead of having a sequence of expressions with different numbers of points, the page of expressions could all be of a similar level of difficulty.