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by kmill
2486 days ago
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Nice idea for a game -- I use LaTeX quite a lot so it was fun testing that I could type everything. One small LaTeXing speed trick I was using is to drop curly braces for single-letter arguments, like \frac 1 n
instead of \frac{1}{n}
though even greater gains would be from having your own bespoke file-of-macros.I feel like the game doesn't give enough time with respect to how long it takes to type certain expressions, so you'll get some high variance on scores just from this cutoff. If you get a big expression right at the end of the time limit, there's a chance you'll lose out on 11 points because it took a second to recognize what you typed --- I played three times, getting around 53 and 55 points the first two times, but then the third time I only got 42 because it didn't recognize the following expression: W(x,p)=\frac{1}{\pi \hbar}\int_{-\infty}^\infty\langle x+y|\hat\rho|x-y\rangle^{-2ipy/\hbar}dy
and I couldn't spot the difference in the few seconds I had left.For some of the equations, I was tempted to fix the typesetting, but I figured if I did it wouldn't recognize it. For example, there needs to be a hairline space in integrals: \int u\,dv
Or for divisibility it should use \mid for the relation and not |.A small frustration was the delay between typing an expression, recognition, then rendering the new expression, especially since this all counted toward the time limit. Maybe having MathJax pre-render the expressions could speed some of this up. Another option is instead of a trial of how many you can complete is having a small collection then timing how long it takes to complete that. Instead of having a sequence of expressions with different numbers of points, the page of expressions could all be of a similar level of difficulty. |
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