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by coldtea 2496 days ago
I find the opposite (and I've used Linux since 1997, plus several other unices starting from Sun OS).

Things tend to just work on the Mac, even though I use it for a wide variety of tasks (programming mainly, writing, music, and video secondarily, plus some photo work). Music and Video (DAWs and NLEs) are almost a joke in Linux.

You have to be cautious to buy compatible laptop hardware, and still there's always something not working on new setups, usually sleep, sound, GPU compositor, bluetooth, etc.

2 comments

Things tend to just work on the Mac, even though I use it for a wide variety of tasks (programming mainly, writing, music, and video secondarily, plus some photo work).

I'm pretty sure that would be my problem if I tried to move (back to) Linux. A lot of the HN crowd is (understandably!) focused on development, and the chances are your favorite dev environment is going to be good-or-better on Linux as it is on the Mac. But I can't find a screenplay writing program on Linux I personally like as much as Highland for the Mac, or a Markdown editor that I like as much as iA Writer or BBEdit for the "heavy lifting" of technical writing at work, or a graphics editor I like as much as Acorn, or a Twitter client I like as much as Twitterrific, or a Markdown previewer/converter I like as much as Marked, and and and. I know it's all subjective, but it's a sticking point. And the last I checked, at least, I couldn't find good equivalents to OS X Services/Quick Actions, which can be just amazing.

I'm sure if Apple really tanks, I could make the switch and hit a happy place, but it'd be turbulent for a while.

> I'm pretty sure that would be my problem if I tried to move (back to) Linux. A lot of the HN crowd is (understandably!) focused on development, and the chances are your favorite dev environment is going to be good-or-better on Linux as it is on the Mac.

Those of us into graphics programming, UI/UX are better served with macOS/Windows tooling, development enviroments and SDKs.

That is what triggered my move back into those platforms.

Those of us into graphics programming, UI/UX are better served with macOS/Windows tooling, development enviroments and SDKs.

That's been my observation and occasional experience. I'm more of a technical writer these days, but I've done light graphics and UX work at various points over the years and prefer what's available on the Mac. (My experience on Windows is pretty limited.)

For some reason I wrote macOS/Windows and not only Windows.

Also note that not every country is enamoured with Apple price levels, hence Windows for software that runs on both.

Then there are the games console SDKs, DirectX, high performance graphics with SLI cards, e-gaming, ...

> You have to be cautious to buy compatible laptop hardware, and still there's always something not working on new setups, usually sleep, sound, GPU compositor, bluetooth, etc.

Technically, there are more 100% Linux compatible laptops than macos dito...

That is true even if you limit yourself to thinkpads