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by cotelletta 2488 days ago
Perhaps. Or maybe freelance artists are frustrated working with someone who doesn't seem to understand what they like to see in good work, and what gives them a sense of satisfaction in a product they have worked on.

I mean the guy seems incapable of comprehending style if this is what he's putting out 25 years in.

2 comments

Maybe. Doesn't change the position he's in though. Let's say he is incapable of comprehending style. What do you suggest he's supposed to do now?

I see all this criticism here and I don't see any real solutions that would, on a realistic, concrete level, help him in any way improve his business.

I don't really see the problem. If you're not a visual person, and you don't want to be, you shouldn't make visual decisions. He's already hiring freelancers, so he obviously gets this point. The problem is, he should just give a freelancer a broader brief. Like, 'pick all the colours the game will use'. Or even, 'do the art'. I don't see what the difference is between hiring a freelancer to do direction, and hiring somebody to do a couple of sprites.
Direction is usually a continuous process. Freelancers, as he states, are rarely continuous as they move on to other project etc.
It's common in the advertising world for a company to be paid to produce a design document, that specifies stuff like writing style, colours, photograph guidelines, and so on. The idea is to create a guide for making media that fits the brand. Doesn't need to be complicated - from what I saw of his games, it would be a night-and-day improvement if he just had a decent palette.
I think everyone is missing the point. This was not a call for help. It was an explanation of why things are the way they are and why they will not change. Guy's found a way to make a living with the skillset he has and I say power to him.
> I mean the guy seems incapable of comprehending style if this is what he's putting out 25 years in.

It looks worse than his previous games, so he's gotten worse with time.