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by pasabagi 2493 days ago
I don't really see the problem. If you're not a visual person, and you don't want to be, you shouldn't make visual decisions. He's already hiring freelancers, so he obviously gets this point. The problem is, he should just give a freelancer a broader brief. Like, 'pick all the colours the game will use'. Or even, 'do the art'. I don't see what the difference is between hiring a freelancer to do direction, and hiring somebody to do a couple of sprites.
1 comments

Direction is usually a continuous process. Freelancers, as he states, are rarely continuous as they move on to other project etc.
It's common in the advertising world for a company to be paid to produce a design document, that specifies stuff like writing style, colours, photograph guidelines, and so on. The idea is to create a guide for making media that fits the brand. Doesn't need to be complicated - from what I saw of his games, it would be a night-and-day improvement if he just had a decent palette.