|
|
|
|
|
by AwesomeFaic
2511 days ago
|
|
I would argue against that nobody knows how to teach game design, I majored in Computer Science & Game Design at Northeastern University and their program taught us the relation between mechanics and emotion, asking the right questions, and understanding the challenge of player education. Of course, these are a minor subset of game design but are arguably some of the most challenging elements, especially to learn on your own. In terms of self-education, I would recommend to play as many games as possible, and play them twice. The first, as a player: develop an emotional connection with the experience. The second, as a designer: look at everything under a magnifying glass and never stop asking "why did they do this the way they did?" Hope that helps, just my 2 cents. |
|
There are certainly associated technical skills that can be taught effectively, where there’s a definite right and wrong technique. There’s also analysis, where you take an existing work and figure out how it produces the effect it does. That’s also teachable and can provide a font of inspiration of things to try, but there’s a world of difference between knowing why something works and being able to pull off the same trick yourself.
Beyond that, most classes in creative disciplines seem to be primarily a bunch of prompts to get the students to make lots of different things, and exercise their creativity.