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by AwesomeFaic 2511 days ago
Fair points! I will concede the fact that my example + experience has taught me how to learn, but didn't necessarily teach me directly. Solid rebuttal. I think there are intricacies within game design that are quantitative enough (either due to their relation with technical or otherwise non-creative elements) that the systems can be inherently taught. But I do agree that plain-and-simple "good design" is something learned from experience and application.