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by Crinus
2545 days ago
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Note that Wayland introduces latency between input (you doing something) and output (seeing the result of your action), see my other posts for detail. While this latency wont make a game unplayable, it will make the experience worse for fast paced games (especially games where you control the camera directly with the mouse). However this is an issue if you are running a game in a window, the compositor should get out of the way when running fullscreen (or at least i hope it does, but that is the same with X11, some compositors see a fullscreen window and consider it perfectly fine to keep going on). |
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I mean, sure it might in some cases where you can use X11 to "directly" draw stuff on the screen, but most games would be double-buffering or triple-buffering anyway. I don't really see why Wayland would add any latency there, considering all the compositing is going to happen on the GPU anyway.